Literal cracks in the floor with painful lava spurting out, along with thick fog covering the map, were a test of players' patience- even though they were implemented to keep the ambitious map running properly on the under-powered engine.Ī sub-par wonder weapon, terrible power switch and Pack-a-Punch mechanics, a horrendously annoying boss zombie in the form of Avogadro- it was the kick-off to Black Ops 2's Zombies season absolutely nobody wanted. Never staying in any location for a sufficient amount of time to allow the player to achieve what must be done at each location in order to progress. Mechanically, the automated bus driven by T.E.D. However in practice, the cracks really started to show- cracks being the operative word. The largest map we'd ever seen, a ranking system never-before implemented in Zombies, all new weapons and new zombie variants? On paper, it looked to be the best thing ever to happen to Zombies. An undead horde threatening all of humanity. Black Ops Cold War Zombies Die Maschine Dimensional gateways opening around the globe. Infiltrate Omega’s Vietnam base and expose the secrets within. A treacherous scientist on the brink of a breakthrough. Timed gameplay can optionally be activated on all five game modes, and on certain UGX official map releases there will be an option to enable objective gameplay too this will be specific and unique to individual maps. Firebase Z A captured agent in the heart of the darkness. Following an incredible reveal trailer featuring Avenged Sevenfold, TranZit looked to be the next step in the evolution of Zombies the fans were all hoping for. Classic: Un-altered classic Call of Duty zombies, but with the UGX Mod's epic arsenal of weaponry at your disposal. During the run-up to Black Ops II's launch, our first fix of Zombies post- Black Ops was hotly anticipated. INSTALL INSTRUCTIONS all you need to do are these simple steps.
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I tested the same code in a colab environment and the result was as expectedĪnd this is correct and consistent with the documentation Which is obviously wrong at every passage Print("Final Sorted Indices:", sorted_indices.numpy()) Sorted_indices = multi_column_argsort(points, columns_order) To test this I used the following example: Print("Sorted Indices After:", sorted_indices.numpy())Īfter debugging this function for a while I found out that it was not sorting the 3 columns as expected because the argsort were not stable i.e. Sorted_indices = tf.gather(sorted_indices, col_argsort) Print("Sorted Indices Before:", sorted_indices.numpy()) Print("Col Argsort:", col_argsort.numpy()) Print("Column Values:", col_vals.numpy()) Sorted_indices = tf.range(start=0, limit=tf.shape(tensor), dtype=tf.int32)Ĭol_vals = tf.gather(tensor, sorted_indices)Ĭol_argsort = tf.argsort(col_vals, stable=True) So I implemented the following function:ĭef multi_column_argsort(tensor, columns_order): For a tensorflow layer I need a multi column argsort. |
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